1.1 Update
Version 1.1 patch notes:
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The game now has an Android build! Here’s a really crusty screenshot:
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There are 2 new enemy types which appear more frequently the further down you are in the dungeon.
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Rabbits now have proper navigation to pathfind to the player.
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Fixed an error where bunnies would take a long time to activate.
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Dungeon generation changes based on how deep you are. As you progress there’ll be more rooms and upgrades on the floor, and the rooms and hallways will get larger.
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If you’ve collected all of the upgrades on the floor and killed all the rabbits, you’ll automatically get skipped to the next floor (to save time on walking to the exit).
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Adjusted the scaling of things like upgrade increases / enemy stats.
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The game now keeps track of your highscore (which is the furthest floor you made it to).
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Made a non-placeholder health counter.
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Added more audio.
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Animated a walk cycle (and you move 25% faster than before).
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